![]() The number of tools at your disposal feels more limited than before, especially for Amadeus, who loses the ability to build some block and plank types. They also don't improve in their tactics or strength, making them more of a nuisance than a challenge. You'll go through a number of worlds, but your enemy will always be the same no matter what. There are a few criticisms, but they don't seem big enough to dampen the enjoyment. While you'll still have health to monitor, you won't have to worry about running out of energy to perform special character moves it was a hindrance to those who wanted to experiment with their abilities in the first game. In order to do this, the energy system from the previous game has been removed. In fact, doing this becomes rewarding on its own since it often encourages you to come up with crazy but effective solutions to any given problem. Whether it's having Zora use her wall-climbing technique in conjunction with her grappling hook to get over a chasm or having Amadeus use a combination of boxes and planks to cross the same obstacle, the game doesn't penalize you for taking an approach that wasn't originally intended by the developer. With the exception of a few, every scenario can be solved in any way you want using any character you want. One thing that makes the game enjoyable is the seemingly open-ended nature to the physics puzzles. Like most good puzzle platformers, new elements are gradually introduced, such as portals and pipes, to reroute things and create new and challenging riddles for you to solve. Some are as simple as levitating objects to reach certain areas while others require you to hit various switches to get a gate to drop or something rolling to smash open a wall. ![]() What you'll encounter more often are platforming puzzles. While there is your usual spate of combat against giant bugs and goblins and trolls, that doesn't make up a bulk of the gameplay. Instead, only one of them shows up on-screen at any time, and you can switch them out whenever you want, which makes some of the platforming easier to deal with, as you only need to get one character across instead of three. When playing Trine 2 solo, all three characters won't appear simultaneously. Pontius can throw his hammer create big shockwaves, and he can also imbue his shield with elemental properties. Amadeus can conjure up more blocks to appear simultaneously as well as gain the ability to create planks and use telekinesis on enemies. Zora gains invisibility when she isn't moving, and her arrows begin to take on elemental properties. As you collect experience vials, you earn points that can be used to upgrade each character's abilities. He can also break down barriers with those tools and use his shield to deflect objects careening toward him. Pontius acts as the muscle of the group as he fights with either his sword and shield or warhammer. Amadeus can create blocks out of thin air as well as make certain objects move via telekinesis. Zoya can fire arrows to attack enemies or destroy ropes that hold down other objects, and she can also grapple and swing from wooden platforms. Your trio of adventurers possesses special abilities that, when used separately or in tandem, help you overcome the various situations. Like before, the game plays out like a side-scrolling puzzle platformer with combat elements. The Trine soon reunites Amadeus with Pontius the knight and Zoya the thief, and soon all three are once again on a quest to do the Trine's bidding. Upon going to investigate it, he finds that the light is coming from the Trine, a mysterious artifact that bound his soul all those years ago. Suddenly, a white light pours in from his window, waking him up. We find Amadeus the wizard asleep in his cottage, trying hard to learn the fireball spell while away from his wife. This time, the game isn't just good it's better. ![]() ![]() Like most games that do well, we now have a sequel, simply titled Trine 2. The game did very well with both critics and players, as it provided an extremely polished experience. It was also a local co-op affair for up to three players that made the experience more entertaining than the character-switching in the single-player game. Initially a PC title before being ported to the PS3, it was a side-scrolling adventure in the same vein as The Lost Vikings but with a more balanced emphasis on combat and puzzle platforming than humor. A few years ago, developer Frozenbyte released Trine. ![]()
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